Search
  Shop

Aerospace Engineering

Automotive Engineering

CAD

Chemical Engineering

Construction Engineering

HVAC Engineering

Mechanical Engineering

 
 
 
 
 
 
 
 
 
Home

CAD

The Essentials of CAGD

The Essentials of CAGD
Email a friendEmailView larger imageZoom

The Essentials of CAGD

 
SKU:  

9162880

In Stock
Availability:   Usually ships in 1 business days
 
 

Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookís concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.

 
List Price: $59.00
Our Price: $51.25 & this item ships for FREE with Super Saver Shipping.
You Save: $7.75 (13%)
 
 

Note: Item may be sold and shipped by another company. Learn more.


Product Promotions
  • Buy $50 in qualifying physical textbooks, get $2 in Amazon MP3 Credit.  Here's how (restrictions apply)

Product Details
Author:Gerald Farin
Hardcover:229 pages
Publisher:A K Peters/CRC Press
Publication Date:2000-10
Language:English
ISBN:1568811233
Product Length:9.5 inches
Product Width:7.2 inches
Product Height:0.82 inches
Product Weight:1.55 pounds
Package Length:9.3 inches
Package Width:7.3 inches
Package Height:0.8 inches
Package Weight:1.55 pounds
Average Customer Rating: based on 6 reviews

Customer Reviews
Average Customer Review:4.5 ( 6 customer reviews )
Write an online review and share your thoughts with other customers.

Most Helpful Customer Reviews

2 of 2 found the following review helpful:


2Compact but...  Nov 08, 2002
I'm currently taking a Intro to CAGD course with the author of this book. Taken with the class, it's might be a good reference book, but it is definitely not for the faint of heart. Unless you are very comfortable with vector math and linear algebra, I'd say that you will have a very hard time trying to learn CAGD from the book alone. This being the first edition, there are also a lot of errors (the reflection light algorithm for surface is incomplete, for example).

If you are somewhat of a computer graphics expert, you may find this book a good reference on the "math" of surface, curves, etc. However, in that case, you would still probably be better off getting one of the author's other books.

Also, this is not a computer graphics book. You will not find anything about 3D viewing, graphics pipelining, rendering, or anything like that. It's strictly computer-aided geometric design.

1 of 1 found the following review helpful:


5Delivers exactly what the title says...  Jun 05, 2003 By Noiruuk
This is a great book that delivers exactly what the title says, the "essentials". I used this book for a CAGD class (taught by one of the authors) and found the material very readable, straightforward, and useful. In fact, I found myself returning to this book as a reference in later graduate level coursework in CAGD.

The book attempts to give the reader all the tools that are necessary to get started in CAGD, and I strongly believe it succeeds in doing that. From the very first chapter, which reaches all the way back to descriptions of points and vectors, to the end of the book, which introduces the reader to some of the same methods that are used in Computer Graphic Animation (composite surfaces) and CAD/CAM (NURBS), the book provides just about everything necessary to learn the material.

With the material I learned in this book, I created some very cool looking models...the kind of things that got "ooh's" and "aah's" from my friends, and most of all made me feel like the methods used to create animated films are not beyond me.

To the first reviewer, I'd say go back and re-read the first two chapters that describe points, vectors, lines, and planes. Although if someone isn't comfortable with linear algebra and vector math, then that would make tackling any form of CAGD or graphics difficult. As far as graphics knowledge necessary, the methods in this book can be applied by only knowing how to draw lines on the screen.

It's a great book I'd recommend to anyone interested in CAGD!

1 of 1 found the following review helpful:


5CAGD for Designers  Jun 04, 2003 By Dhiraj Nahar
I am a Mechanical Engineer with interest in CAD/CAM/CAGD/CAE areas. I have learnt CAGD from different classes at school and by far "The Essentials of CAGD - by Dr. Hansford and Dr. Farin" has been the easiest to understand. It gives you a very compact knowledge of this vast and challenging field. The math is very well laid out and several examples have been solved to explain the fundamentals. The other CAGD books by the same authors give a deeper understanding of CAGD principles. This book is like a bible to designers, people in graphics, finite elements, CAD/CAM, artists, stylists!


5Great learning resource  Jun 19, 2003 By Brad Miller
This book does a really good job at presenting the concepts and methodologies of CAGD in a manner that is easy to learn from. You leave this book with a complete understanding of the how and why of the topics it presents.

The first reviewer complained that complete algorithms are not always given. The book is not meant to be a listing of algorithms to copy. If that's what you're looking for, you should look elsewhere. What this book does is presents the mathmatics and mechanics behind CAGD. It gives enough of the algorithm to start your implementation once you understand the topic. This promotes a fuller understanding of the subject and the theory behind, allowing you to apply the knowledge in domains outside of the subject area.

If you want to learn the basics of CAGD and have a good background in linear algebra and vectors (a must for any graphics programming), I'd highly recommend this book.


5Delivers exactly what the title says...  Jun 05, 2003 By Noiruuk
This is a great book that delivers exactly what the title says, the "essentials". I used this book for a CAGD class (taught by one of the authors) and found the material very readable, straightforward, and useful. In fact, I found myself returning to this book as a reference in later graduate level coursework in CAGD.

The book attempts to give the reader all the tools that are necessary to get started in CAGD, and I strongly believe it succeeds in doing that. From the very first chapter, which reaches all the way back to descriptions of points and vectors, to the end of the book, which introduces the reader to some of the same methods that are used in Computer Graphic Animation (composite surfaces) and CAD/CAM (NURBS), the book provides just about everything necessary to learn the material.

With the material I learned in this book, I created some very cool looking models...the kind of things that got "ooh's" and "aah's" from my friends, and most of all made me feel like the methods used to create animated films are not beyond me.

To the first reviewer, I'd say go back and re-read the first two chapters that describe points, vectors, lines, and planes. Although if someone isn't comfortable with linear algebra and vector math, then that would make tackling any form of CAGD or graphics difficult. As far as graphics knowledge necessary, the methods in this book can be applied by only knowing how to draw lines on the screen.

It's a great book I'd recommend to anyone interested in CAGD!

See all 6 customer reviews on Amazon.com

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 About UsContact Us
HVACNews.comHVACCareers.comBusinessMVP.comCareerMVP.com